Archive for the 'BrewzNET' Category
Laying Pipe - Part 2
Ok. Get your mind out of the gutter.
So I took the work I did before with multiselection and alignment clues and took it a step further - when the multiselect designer detects that all the selected components are part of the PipeComponent hierarchy, a new context menu is added - “Form Pipe”. When the [...]
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Re-Alignment
As I mentioned in my previous post, I was unhappy with some aspects of the multiselection and the alignment - but I did a little playing around and now have something I like.
I looked to the Visual Studio IDE for inspiration on multiple selection - the selected components now have little boxes in the upper [...]
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“Multi” functional
Just a quick update on my BrewzNET progress since I haven’t posted about it in a couple of weeks. My brief excursion into the SketchUp land did not completely derail my nightly and early-morning efforts on BrewzNET. I have added another large piece of functionality, namely multi-component selection, component alignment, and grouping / ungrouping. These [...]
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Lemons to Lemonade
I had a brutal business trip this week - Wednesday thru Friday in Houston. I got in this morning at 2am after fighting flight delays, thunderstorms, broken terminal gates, and several other travel fiascos. The experience did little to change my attitude towards business travel (that being I strongly dislike it), and I am completely exhausted today with [...]
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This and That
I have been chipping away at my to-do list for BrewzNET - its going painfully slow compared to what I want, however an hour here and a few minutes there just isn’t cutting it for getting major blocks of work done. I’ve added context menu items to the Pipe, Tank and Coil designer classes that [...]
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BrewzNET Upgrades
So I’ve spent the better part of the past few months upgrading the BrewzNET infrastructure around a few things. That has resulted in some great new features, but it has also broken several things as well. I think in general it has been a great step forward to what I want, so I guess I’ll [...]
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Mindless Movie
Since you all are suffering my Tech Geek posts about my user interface for my planned computerized homebrew system so well, I thought I’d take it a step beyond my screenshots to a little “in action” action. The screen capture was encoded with the Microsoft MPEG-4 v2 codec, and I know it works with Windows [...]
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More tinkering
So I managed to get my prototype components worked into the main application after a couple hours of playing around. I fixed several issues, and found about 20 more that need attention.
I expect that this will go on for some time - but the results should be good. As you can see, I’ve put in [...]
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Program Progress
I have been writing computer code since I was 10, pounding away on the keyboard of my dad’s Atari 800 back when BASIC came on a cartridge, and programs were stored on audio tapes. Computers and programming have always made sense to me, and I’ve been blessed with a unique capacity to discern what applications [...]
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Sod’s Law
…Or as we refer to it in the US, Murphy’s Law, was definitely in effect for my trip to Fayetteville. I won’t recount the whole experience, but needless to say I will never fly through Charlotte again if I can help it, particularly on US(eless)Air. I put some highlights of the business trip debacle at [...]
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